News
  • GameAnalytics Now Available for HTML5/Javascript Games

    With our latest update, you can now use GameAnalytics to get real-time player insights for HTML5/JavaScript browser games or game engines. Now you can build amazing games across web, desktop and mobile in the language you know and love and track player behavior across all environments in one place. Javascript is a powerful and flexible […]

  • We’re Opening a GameHub in Copenhagen

    Get ready. We’re opening the doors of our Copenhagen office to the Danish gaming industry for 2017. The center, aptly named the ‘GameHub’, will act as a shared office space ideal for gaming professionals to learn from one another. At a fair price, we will provide free coffee, fast WiFi and big meeting rooms in a […]

  • Leadwerks Game Engine 4.2 Released

    Leadwerks Game Engine 4.2 is now available on Steam. This update adds new features to make game development easier than ever. The full product is on sale with an 80% discount until January 2nd, during the Steam winter sale. Compatible with GameAnalytics Version 4.2 integrates analytics into Leadwerks games with a free GameAnalytics account. This allows […]

  • Analytics Dashboard

    We’ve Got New Navigation!

    Reporting in GameAnalytics just got a whole lot easier We have an early present for you. Today we launched our latest upgrade to the GameAnalytics tool: navigation designed to make your life easier. This is one of the biggest changes we’ve made to the interface in the last year – take it as a sign […]

  • GameAnalytics SDK Released for Microsoft UWP

    From today, we’re happy to announce a brand new SDK for Microsoft’s Universal Windows Platform (UWP). Download the latest GameAnalytics SDK for UWP here. This SDK immediately opens up powerful, cross-platform analysis and reporting for anyone interested in building games within the Microsoft device family. We are planning to offer full support for Microsoft Xbox […]

  • Lumberyard SDK

    GameAnalytics Now Available with Amazon Lumberyard

    Starting today, you can easily integrate GameAnalytics with Lumberyard, the AAA game engine recently launched by Amazon Web Services. Developers on Lumberyard can start making sense of player behavior to drive engagement and monetization, quickly and easily using the GameAnalytics SDK. The SDK includes full support for Windows, iOS and Android. GameAnalytics plans to offer […]

  • Corona V2 SDK Released

    We’re pleased to announce that an updated GameAnalytics plugin is now available for the Corona game engine. With this update, we’ve added additional functionality of advanced GameAnalytics event types within the Corona Engine. You can download the update on GitHub here. With the V2 SDK, you now get access to the new tailored event types, […]

  • GameAnalytics for C++ Windows and Mac

    GameAnalytics for C++ code now open sourced with Windows/Mac support

    We have some great news for all you open source fans out there! By popular demand, GameAnalytics has decided to release their C++ SDK as open source. To start with the C++ SDK supports the following platforms: Windows Mac OS X But this can easily be expanded by crafty coders to support Linux for instance […]

  • GameAnalytics Brings Free Analytics to Unreal Engine Developers

    Press release: GameAnalytics, one the biggest independent free analytics providers in the games industry, and Epic Games, creators of the powerful cross-platform Unreal Engine, have partnered in order to seamlessly bring GameAnalytics into Unreal Engine.   From today, Unreal Engine developers can easily integrate GameAnalytics via the Unreal Engine Marketplace and get instant access to the […]

  • gameanalytics-hyspherical-2-announcement

    The Hyspherical 2 Hype: The secrets behind Monkeybin’s App Store success

    Monkeybin is a very special and, some might argue, very lucky studio. While some developers spend the best part of their lives trying to launch a hit game worldwide, the Oslo-based outfit – which only made its debut in 2010 – has managed to see both releases of the timing-based puzzler Hyspherical, and the Runway […]