News
  • Lumberyard SDK

    GameAnalytics Now Available with Amazon Lumberyard

    Starting today, you can easily integrate GameAnalytics with Lumberyard, the AAA game engine recently launched by Amazon Web Services. Developers on Lumberyard can start making sense of player behavior to drive engagement and monetization, quickly and easily using the GameAnalytics SDK. The SDK includes full support for Windows, iOS and Android. GameAnalytics plans to offer […]

  • Corona GameAnalytics Announcement

    Corona V2 SDK Released

    We’re pleased to announce that an updated GameAnalytics plugin is now available for the Corona game engine. With this update, we’ve added additional functionality of advanced GameAnalytics event types within the Corona Engine. You can download the update on GitHub here. With the V2 SDK, you now get access to the new tailored event types, […]

  • GameAnalytics for C++ Windows and Mac

    GameAnalytics for C++ code now open sourced with Windows/Mac support

    We have some great news for all you open source fans out there! By popular demand, GameAnalytics has decided to release their C++ SDK as open source. To start with the C++ SDK supports the following platforms: Windows Mac OS X But this can easily be expanded by crafty coders to support Linux for instance […]

  • unreal-gameanalytics

    GameAnalytics Brings Free Analytics to Unreal Engine Developers

    Press release: GameAnalytics, one the biggest independent free analytics providers in the games industry, and Epic Games, creators of the powerful cross-platform Unreal Engine, have partnered in order to seamlessly bring GameAnalytics into Unreal Engine.   From today, Unreal Engine developers can easily integrate GameAnalytics via the Unreal Engine Marketplace and get instant access to the […]

  • gameanalytics-hyspherical-2-announcement

    Advancing up the App Store: Runway launches Hyspherical 2 worldwide

    Yesterday saw the launch of the second game in our ongoing Runway program, Hyspherical 2. It may look rather simple on the outside, but in play it actually becomes increasingly difficult as you time touches to drop spheres onto simple shapes. The complexity comes as the shapes begin to move, spikes begin to appear and […]

  • marmalade SDK analytics

    We’ve partnered with Marmalade

    We are proud to announce that we have a new dedicated SDK joining our family: Marmalade. We’ve partnered up with the great people developing the award-winning, cross-platform engine and made it so that you can now integrate GameAnalytics into your game painlessly when using Marmalade. This new partnership builds on our desire to be the […]

  • blog-cover

    5 Things Devs Need to Know: What’s going to happen in games in 2016

    In this topsy turvy industry, there’s one thing we can all be sure of: change is coming. Since the App Store first rolled out in 2008, change is pretty much all the games industry has known, though the new kids on the block don’t always end up staying around too long. One month, all the […]

  • fabric_intergation

    We’ve partnered with Fabric!

    We are thrilled to announce our partnership with Fabric, to help developers build and scale their games. Over the next few months, we’ll be working closely together with the Fabric team, to bring the power of GameAnalytics onto their platform. Our goal with partnering with Fabric is to completely streamline the work involved with building […]

  • Updated benchmarks

    Mobile Games KPI Benchmarks for July 2015

    As you may know, at the end of May we released Benchmarks, feature that helps you bring more context to your analysis by allowing you to compare your KPIs to those of 5,800 (and counting) other games tracked by GameAnalytics. As trends in the industry are constantly moving, we will be updating these numbers monthly. […]

  • Custom segments

    First look at Custom Segments

    We are truly excited to share this first beta release of Custom Segments! With Custom Segments, you’ll be able to break down your users with ease by defining per user attributes. Now you can define segments by values such as spend, demography, time played and profile the type of players active in your game. We’ve […]