· 2 min read

GameAnalytics for C++ code now open sourced with Windows/Mac support

We have some great news for all you open source fans out there!

By popular demand, GameAnalytics has decided to release their C++ SDK as open source.

To start with the C++ SDK supports the following platforms:

  • Windows
  • Mac OS X

But this can easily be expanded by crafty coders to support Linux for instance or maybe even console platforms if you really need a challenge. Also, integration with Steamworks could be explored.

“So why make it open source?” you may ask.

First of all, we want to support as many platforms as possible but as there are so many, we cannot cover all of them. Second, we want to reduce the risk of bugs and also discover new ways of doing things. Having our talented users contribute with improvements, optimisations or bug fixes to our SDK will make it even more awesome than it already is.

As the C++ programming language is still used a lot in game development this code should be easy to integrate into many game engines out on the market. We look forward to working closely with all who decide to contribute to making GameAnalytics C++ support even greater.

Feel free to download it from our GitHub repository and give it a spin.

Thanks,
GameAnalytics