Configure Games Without Coding: Welcome to the Command Center

Tired of getting up early every morning to change the bonus of the day in your game? There’s a new GameAnalytics feature for that! The Command Center enables you to customize games by sending key-value pairs directly to the player’s device. These ‘configs’ are defined in the Command Center UI and sent to the GameAnalyticsSDK at a scheduled date.

The Command Center is easy to spot next to our list of new beta features.

remote configure mobile game

Why use it?

The Command Center gives you an easy way to trigger in-game changes, without updating app versions or coding every time. Once a config is set and started, the corresponding key-value pair is delivered to the GameAnalytics SDK on the player device, and from there it can be actioned in the game. For instance, you can have an in-game configuration that is set to turn on/off ad network integrations when it receives the value ‘ad_network_off’.

You can also use the Command Center to change game assets, such as characters or weapons. For instance, sending values like ‘characterod_ninja’ could change the promoted character of the day to the ninja.

Creating a remote game config

To create your first config, simply click the ‘Add new’ button when you open the Command Center page. A config definition panel will open, which will allow you to input the key-value pair you want to send, as well as add a description and a start/end date.

How many configs can be created?

You can create any number of configs, but the maximum number that be running/started at any one time is 5 for the time being.
remote mobile game config

What can the value contain?

The value will be passed on as a string and it can contain alphanumeric characters (a-z, 0-9) as well as underscores (‘_’).

Starting a config

You can either set the config to start immediately or schedule at a later date. For the config to take effect, the GameAnalytics SDK in your game must be updated to a version that supports the Command Center. This feature is currently in beta and the SDK is provided by the GameAnalytics team directly, so contact to get it, or to check if you currently have the right version integrated.

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