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Author

Edward Price

Game Deconstructions
All
 
 

Disco Elysium - Rezzed 2018 Interview

A deep dive into the making of Disco Elysium with lead writer Robert Kurvitz, exploring its choices, humor, and unique RPG mechanics.

Edward Price

April 20, 2018

Strategies
All
 
 

Creating Your Own Good Company - An Interview With Chasing Carrots

Chasing Carrots on indie game development, company culture, and their new business sim, Good Company.

Edward Price

April 10, 2018

Live Ops
All
 
 

Going Multi-National: A Follow-Up Interview with FRVR

FRVR’s Chris Benjaminsen on growing a gaming company, industry changes, and the challenges of building a multinational studio.

Edward Price

February 19, 2018

Strategies
All
 
 

A Decade Of Dreaming - The Story of frecle and Youropa

Located within the Copenhagen branch of GameAnalytics is our GameHub, where anyone can come and use the space in order to develop and grow their games. One such group of developers are frecle, who are about to release Youropa, a title ten years in the making. We caught up with them before Youropa's launch...

Edward Price

April 3, 2018

Game Deconstructions
All
 
 

Claws of Furry - Rezzed 2018 Interview With Terahard

Ahead of the upcoming release of Terahard's Claws of Furry, we spoke to Director Aris Tsevrenis about the return of couch co-op games, making a rogue-like brawler, and how much easier it is for indie developers to publish onto consoles than it used to be.

Edward Price

July 4, 2018

Strategies
All
 
 

The Future Of Idle Games - Fluffy Fairy Games Interview

Ahead of the release of Idle Factory Tycoon, I spoke to Nate Barker, Director of Business Development at Fluffy Fairy Games, about the history of the studio, what makes the genre of Idle Games so appealing, and the company’s future aspirations of becoming the Supercell of the genre.

Edward Price

April 16, 2018

Strategies
All
 
 

The Fighting Game Scene On Mobile - An Interview With Shoryuken

After 2 years at Shoryuken and attendance at countless fighting game tournaments, we spoke to Fighting Game Community expert Keegan Spindler about the difficulties of adapting the genre to mobile, the fine line microtransactions have to take to make competition viable, and his tips on being open with the community.

Edward Price

March 26, 2018

Game Deconstructions
All
 
 

Thoughts On Mobile Gaming - An Interview With PocketGamer

We speak to Ric Cowley, Editor of PocketGamer.co.uk, about the biggest trends in mobile games, what the future of the industry holds, his guide to developers to help their game get noticed by the press, and being honest about your Clash Royale Clone.

Edward Price

March 7, 2018

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