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Author

Michail Katkoff

Game Deconstructions
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If Vainglory Doesn't Make it, No One Will

Vainglory is without a doubt the best MOBA that has been made for touch screen devices. It's a giant fish in a very small pond that is the MOBA category on touchscreen devices. If the pond grows into an ocean it's only because of this game. We look at why it's primed to take over the Esports and gaming scene on mobile.

Michail Katkoff

January 8, 2015

Live Ops
All
 
 

Mid-Core Success Part 2: Retention

Michail Katkoff gives tips on how to overcome the challenge of returning players to your game with a well-though core loop, a balanced game economy and clever use of in-game events.

Michail Katkoff

November 27, 2013

Game Mechanics
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Mid-Core Success Part 3: Social

In part three of his Mid-Core Success series, Michail Katkoff talks about true social mechanics, the kind that add to the gameplay, improve overall player experience and make the game feel more alive.

Michail Katkoff

March 7, 2014

Ads & Monetization
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Mid-Core Success Part 4: Monetization

Michail Katkoff on why sustained monetization is a result achieved through excellent game design, a balanced game economy, engaging social mechanics and a fresh approach.

Michail Katkoff

March 11, 2014

Game Design
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Mid-Core Success Part 1: Core Loops

Mid-core games are casual games designed for adult males with a gaming background, who have a steady income but who simply don’t have time to play anymore now that they are older. Michail Katkoff explains how to strike the perfect balance between complexity and simplicity in order to hook mid-core gamers.

Michail Katkoff

November 22, 2013

Ads & Monetization
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From Paid to Free(mium) in Three Steps

In this latest post, Michail Katkoff delves deeper into the realm of freemium and walks you through the process of assessing the profitability of switching an existing game from paid to freemium.

Michail Katkoff

October 7, 2013

Data & Analytics
All
 
 

Five Tips for Killer First-Time Flow

While the concept of flow has its roots in psychology, it has been in the last few years associated with the world of video games as well. Flow is defined as that state in which a person is fully immersed into a video game, which guarantees maximum enjoyment.

Michail Katkoff

April 2, 2013

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