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Tomas Hubka
Date
Voodoo's Lead Publishing Manager, Thomas Dubreuil, shares their decision making process when working on Roller Splat, and why this title works so well.
Alexander Shea
September 18, 2019
In this post, Chinese publishing experts JoyPac look at how bridging the East-West cultural divide could help make your game a success in China.
Falko Böcker
September 6, 2019
Publishing Manager at Voodoo, Corentin Selz, talks about just how they keep their games simple, and why this is so important for hyper-casual titles.
Corentin Selz
August 23, 2019
Amanotes shares expert tips on using music as a core game mechanic and keeping players engaged with rhythm-based gameplay.
Sarah Impey
August 12, 2019
Publishing Manager at Voodoo, Alexander Shea, shares with us the steps they took when making Purple Diver, and what changes they made during each phase
August 8, 2019
Explore how adding competitive gameplay can boost engagement and create a new revenue stream for your mobile game.
Brian Mahoney
July 30, 2019
Learn how to find the right influencers, build authentic collaborations, and use YouTube and Twitch to promote your mobile game.
Mirza Hasanzade
July 16, 2019
Platonic Games shares how they carved out a unique space in hyper-casual gaming with kawaii-themed mobile games.
Chay Hunter
July 10, 2019