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Tomas Hubka
Date
Have studios become greedy with the games? Or are they under-delivering on their promises? And what can you do to keep your games equitable?
Sarah Impey
November 15, 2023
What are the top game design conventions that don’t currently translate well to VR? And what can you do to overcome these?
November 8, 2023
Discover the best ad formats, from rewarded videos to playable ads, that maximize engagement and revenue for mobile games.
Vincent Février
November 2, 2023
You want your players to be engaged with your game, but you don’t want to accidentally break the trust you’ve built up.
October 31, 2023
Discord is now the number one place to go when building a community for your games. But how can you get the most out of this platform?
October 25, 2023
Exploration and curiosity have always been core to Zelda. But Tears of the Kingdom adds another tenet: Creative exploration.
Cristian Bercu
October 19, 2023
We're pleased to announce that Francesco Perrone, our Data Security & Compliance Director, has successfully earned the CIPP/E.
GameAnalytics
October 12, 2023
Lifeline is a unique game that focuses on using your phone’s notifications to make choices throughout the day. But what made it successful?
October 3, 2023