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Game Design

Game Design

Game Design
All
 
 
Fruit Ninja dev talks porting to VR

Fruit Ninja dev talks porting to VR

Learn how Halfbrick tackled VR game design challenges with Fruit Ninja VR 2, from UI adjustments to movement mechanics.

Chay Hunter

December 9, 2022

Game Design
All
 
 
6 (more) narrative techniques to make better games

6 (more) narrative techniques to make better games

Take your game’s storytelling to the next level with six powerful techniques for immersive and memorable narratives.

Chay Hunter

October 19, 2022

Game Design
All
 
 
Reaching a +40M playerbase: advice from Trihex Studios

Reaching a +40M playerbase: advice from Trihex Studios

Discover how Redcliff City grew to millions of players and what mobile devs can learn from its approach to community and game design.

Sarah Impey

October 10, 2022

Game Design
All
 
 
Improving your mobile game with narrative (Pt 1)

Improving your mobile game with narrative (Pt 1)

Learn how to craft engaging game stories with characters, conflict, and change. Make your game world truly immersive!

Chay Hunter

September 26, 2022

Game Design
All
 
 
Getting Mobile Multiplayer Right (part 2): Design, testing, and scaling

Getting Mobile Multiplayer Right (part 2): Design, testing, and scaling

From matchmaking to scaling, here’s how to get multiplayer right on mobile.

Will Freeman

May 3, 2022

Game Design
All
 
 
5 Simple Ways to use Level Design to Improve Player Experience

5 Simple Ways to use Level Design to Improve Player Experience

Master subtle level design techniques to guide players naturally using contrast, framing, elevation, and scale. Inspired by theme park design.

Will Freeman

April 27, 2021

Game Design
All
 
 
Voodoo Talks Trends: How to Stay Ahead of the Game in 2021

Voodoo Talks Trends: How to Stay Ahead of the Game in 2021

Stay ahead in hyper-casual gaming by identifying trends, adapting mechanics, and creating viral hits with Voodoo’s expert insights.

Théophile Tabary

March 11, 2021

Game Design
All
 
 
Adding Subtitles to Your Mobile Game – Dos and Don’ts

Adding Subtitles to Your Mobile Game – Dos and Don’ts

Improve accessibility and engagement with proper subtitles. Learn best practices for clear, readable game captions.

Sarah Impey

October 22, 2020

Game Design
All
 
 
How to Crack the Match 3 Code? - Part 1

How to Crack the Match 3 Code? - Part 1

Explore how Match-3 games are evolving with meta layers, new mechanics, and deeper player engagement.

Om Tandon

May 26, 2020

Game Design
All
 
 
How Voodoo Diversified and Lowered Game Product KPIs

How Voodoo Diversified and Lowered Game Product KPIs

Voodoo redefines game success by broadening KPIs beyond retention and CPI to scale hyper-casual hits.

Youssef Gasmi

May 14, 2020

Game Design
All
 
 
Four Benefits of Hyper-Casual Games for the Gaming Industry

Four Benefits of Hyper-Casual Games for the Gaming Industry

Discover how hyper-casual games drive fast development, lower CPIs, and inspire new genres in mobile gaming.

Joakim Achrén

April 1, 2020

Game Design
All
 
 
Bam, Splat, Kapow: How to use Sound Effects to bring your Mobile Game to Life

Bam, Splat, Kapow: How to use Sound Effects to bring your Mobile Game to Life

Sound effects enhance gameplay, build atmosphere, and improve engagement. Learn how to use them effectively in your mobile game.

Sarah Impey

October 23, 2019

Game Design
All
 
 
Game UX Style Guide: Why Do You Need One?

Game UX Style Guide: Why Do You Need One?

Why every game studio should invest in a UX style guide to ensure consistency, improve onboarding, and enhance player experience.

Om Tandon

September 17, 2018

Game Design
All
 
 
How to Make a Successful Indie Game

How to Make a Successful Indie Game

A step-by-step guide to indie game success—market research, development, monetization, and effective marketing strategies.

Andrei Klubnikin

December 7, 2017

Game Design
All
 
 
UX Walkthrough: Anatomy of a Usability Test in Video Games (Part-2)

UX Walkthrough: Anatomy of a Usability Test in Video Games (Part-2)

Discover best practices for unbiased UX testing in game development. Learn how to avoid biases and gain real player insights for better game design.

Om Tandon

October 17, 2017

Game Design
All
 
 
UX Walkthrough: Anatomy of a Usability Test in Video Games (Part-1)

UX Walkthrough: Anatomy of a Usability Test in Video Games (Part-1)

Learn why common UX testing methods are flawed and how to conduct unbiased usability tests for better game design insights.

Om Tandon

October 10, 2017

Game Design
All
 
 
Advanced UX Prototyping and Playtesting (Without the Code!)

Advanced UX Prototyping and Playtesting (Without the Code!)

Learn how to build high-fidelity UX prototypes to test and refine your game before development.

Om Tandon

October 4, 2017

Game Design
All
 
 
Shooting for the Stars: How the devs behind Crossy Road and Shooty Skies became mobile masters

Shooting for the Stars: How the devs behind Crossy Road and Shooty Skies became mobile masters

Find out how Crossy Road’s rapid development cycle and data-driven decisions helped Hipster Whale create another hit with Shooty Skies. Learn their key insights on mobile game success.

Keith Andrew

October 29, 2015

Game Design
All
 
 
11 Tips to Speed Up your Game Design Process

11 Tips to Speed Up your Game Design Process

Streamline your game development workflow with these 11 expert tips. Learn how to prototype efficiently, write better design documents, and iterate faster to create better games.

Nathan Lovato

June 11, 2015

Game Design
All
 
 
Exploring Games from the Creator’s Perspective

Exploring Games from the Creator’s Perspective

Discover an effective process for analyzing games from a creator’s perspective. Learn how to break down mechanics, story, aesthetics, and technology to improve your own game design.

Nathan Lovato

May 28, 2015

Game Design
All
 
 
Quit the Grind: Other Ways to “Level”

Quit the Grind: Other Ways to “Level”

Tired of grinding in RPGs? Explore innovative leveling systems that keep gameplay fresh and engaging without repetitive battles.

Zack Wood

January 14, 2015

Game Design
All
 
 
Game design tropes that don’t translate to VR

Game design tropes that don’t translate to VR

What are the top game design conventions that don’t currently translate well to VR? And what can you do to overcome these?

Sarah Impey

April 17, 2024

Game Design
All
 
 
How to use AI to improve your in-game voice-overs

How to use AI to improve your in-game voice-overs

Using AI for voice acting can help speed up your prototypes, but how well does the technology actually work?

Sarah Impey

April 24, 2024

Game Design
All
 
 
Will people play AAA games on mobile?

Will people play AAA games on mobile?

AAA games are coming to mobile. But will people actually play AAA games on smaller devices? Here’s what we know.

Sarah Impey

April 10, 2024

Game Design
All
 
 
Why you should port your mobile game to console or PC

Why you should port your mobile game to console or PC

Developing a version of your game for PC or console can help boost sales and reach more players. But is it right for your game?

Sarah Impey

April 3, 2024

Game Design
All
 
 
9 Areas You Should Focus Your Mobile Game Development in 2024

9 Areas You Should Focus Your Mobile Game Development in 2024

There are a lot of topics and trends in gaming, but here are the main ones you need to pay attention to as 2024 begins.

Ronnie Bronstrøm

January 30, 2024

Game Design
All
 
 
AI-Driven Creativity: Prototyping Games in the Digital Age

AI-Driven Creativity: Prototyping Games in the Digital Age

With recent advances, how exactly can developers use AI to help them develop mobile games and speed up the process?

Sarah Impey

December 26, 2023

Game Design
All
 
 
Creating VR Experiences: Challenges and Solutions for Designers

Creating VR Experiences: Challenges and Solutions for Designers

What are the top game design conventions that don’t currently translate well to VR? And what can you do to overcome these?

Sarah Impey

November 8, 2023

Game Design
All
 
 
Using AI to Supercharge Your Game Art Design

Using AI to Supercharge Your Game Art Design

Not only can you create characters using AI, but it can also assist with designing textures, maps, and user interface ideas.

Chay Hunter

August 2, 2023

Game Design
All
 
 
Generative 3D creation with AI prompts

Generative 3D creation with AI prompts

Sloyd is launching AI text prompting in their 3D web editor. To get you up to speed, they've shared all of the details for their latest release.

Avi Latner

September 6, 2023

Game Design
All
 
 
Kid-Focused Design: The Secret to Engaging 750M Young Gamers

Kid-Focused Design: The Secret to Engaging 750M Young Gamers

PK XD has over 500 million downloads on Android alone. It gets 30 million views on YouTube every week. And their average session length is 25 minutes a session, with people playing around an hour and a half a day. So what's the secret behind their success? Here's what we know.

Sarah Impey

September 15, 2023

Game Design
All
 
 
Creating concept art for games, with genAI

Creating concept art for games, with genAI

While it may not excel at everything yet, AI's prowess in concepting, storyboarding, and ideation has captured the industry's attention. Join us as we delve into the realm of GenAI, exploring its ability to create stunning concept art and assets for games.

Chay Hunter

June 2, 2023

Game Design
All
 
 
Ship fast without regret: lessons from 15 years in mobile gaming

Ship fast without regret: lessons from 15 years in mobile gaming

One of the biggest mistakes a studio or developer can make is failing to plan ahead. Teemu Haila, Co-Founder & CPO at Metaplay, talks about how launching a game with a short-term mindset can be detrimental to its long-term success and cause avoidable headaches further down the line.

Teemu Haila

May 30, 2023

Game Design
All
 
 
How to write perfect dialogue trees for games

How to write perfect dialogue trees for games

One of the key times players get to make a choice is during dialogue. But how exactly do you create and plan all those branching paths?

Chay Hunter

May 22, 2023

Game Design
All
 
 
How to make your game more diverse and inclusive

How to make your game more diverse and inclusive

When designing games, how do you make sure that your studio is doing everything to be inclusive? In this blog, we explore the key principles to consider.

Allison Bilas

May 10, 2023

Game Design
All
 
 
How to build successful VR games as a solo developer

How to build successful VR games as a solo developer

Building a game is no easy feat. Especially if that game is something as complex as VR. But that didn’t stop Sergio Hidalgo.

Sarah Impey

January 3, 2023

Game Design
All
 
 
Splitting Point: how Field Trip Z got 45M players on Roblox this year

Splitting Point: how Field Trip Z got 45M players on Roblox this year

We’ve picked the brains of Janzen Madsen, founder at Splitting Point and creator of the Roblox experience ‘Field Trip Z’, to get his advice.

Sarah Impey

December 20, 2022

Game Design
All
 
 
Among Us VR dev talks about how to create immersive worlds

Among Us VR dev talks about how to create immersive worlds

Making a hit VR game is a little different from other games. You have to put the player’s experience first.

Sarah Impey

February 14, 2023

Game Design
All
 
 
Six features that turn a hyper-casual dud into a hybrid-casual hit

Six features that turn a hyper-casual dud into a hybrid-casual hit

As hyper-casual games begin to dwindle, devs are looking to layer in more features to increase retention. But which features work best?

Chay Hunter

August 30, 2022

Game Design
All
 
 
Getting Mobile Multiplayer Right (Part 1): History, Genres, and Motivations

Getting Mobile Multiplayer Right (Part 1): History, Genres, and Motivations

Adding multiplayer elements to your game isn't as tricky as you may think. Here's part one of our guide to getting it right.

Will Freeman

April 21, 2022

Game Design
All
 
 
Making a puzzle game? Avoid these 5 common mistakes

Making a puzzle game? Avoid these 5 common mistakes

What makes a great puzzle game? Better yet, what makes a bad puzzle game? We explore what common pitfuls developers should avoid when designing these games.

Jupiter Hadley

July 1, 2020

Game Design
All
 
 
4 Key Steps to Making a Successful Hyper-Casual game

4 Key Steps to Making a Successful Hyper-Casual game

Hyper-casual games are going through incredible growth, and is still going strong. If you're new to the genre, here's how you can get started.

David Hartery

June 30, 2020

Game Design
All
 
 
So you want to make an RPG game? Here's what you should know

So you want to make an RPG game? Here's what you should know

Mobile gaming expert, Jupiter Hadley, puts the RPG genre under the spotlight. And shares her best tips and advice when making your own.

Jupiter Hadley

May 21, 2020

Game Design
All
 
 
Five Mistakes to Avoid When Making A F2P Game

Five Mistakes to Avoid When Making A F2P Game

Priyank Badkul from Huuuge Games shares the five mistakes he learned to avoid – mistakes that can take a F2P game from a great idea to a failed product.

Priyank Badkul

February 4, 2020

Game Design
All
 
 
5 Things to Consider When Designing Hyper-Casual Games

5 Things to Consider When Designing Hyper-Casual Games

Learn to create and design hyper-casual games by including five major phases in the process to ensure success - tips from JoyPac.

Falko Böcker

April 30, 2020

Game Design
All
 
 
Making a Hit Idle Game – Eight Lessons from Kolibri Games

Making a Hit Idle Game – Eight Lessons from Kolibri Games

Kolibri Games’ Nate Barker tells us how they made Idle Miner Tycoon a hit, and explains everything they learned along the way.

Nate Barker

October 29, 2019

Game Design
All
 
 
A Voodoo Guide To Game Design: Keep Things Simple

A Voodoo Guide To Game Design: Keep Things Simple

Publishing Manager at Voodoo, Corentin Selz, talks about just how they keep their games simple, and why this is so important for hyper-casual titles.

Corentin Selz

August 23, 2019

Game Design
All
 
 
Hyper-Casual Games 101: How To Get The Most Out Of Your Players

Hyper-Casual Games 101: How To Get The Most Out Of Your Players

When making hyper-casual games with great next day retention, how can you make sure you get the most out of your players?

Ioana Hreninciuc

October 5, 2018

Game Design
All
 
 
What's The Best Game Engine For You?

What's The Best Game Engine For You?

What's the best game engine for you? To help you choose, we're narrowed down what you need to consider in an engine when creating your game.

Jacqueline Zenn

October 16, 2018

Game Design
All
 
 
Designing Habit-Forming Games

Designing Habit-Forming Games

A player who gets used to playing your game through habit will keep coming back, and that's the key to forming a steady community of players in the long run. Here are some tips, tricks, and tactics to help make sure that you're forming games that will have players habitually coming back time and again to keep playing.

Jacqueline Zenn

March 27, 2018

Game Design
All
 
 
Top 5 Game Engines For Beginners

Top 5 Game Engines For Beginners

Planning on creating your first game? There are hundreds of game engines to choose from, but not all of them are ideal if you're just starting out. Here are 5 game engines that are free (or low-cost), user-friendly and royalty-free, and great recommendations for any would-be developer.

Katie Greene

September 20, 2017

Game Design
All
 
 
Our 9 Sound Design Tips to Improve your Game's Audio

Our 9 Sound Design Tips to Improve your Game's Audio

We've collected some useful tips to help get your indie game's sound right on a tight budget, from the best third party libraries, to recording your own!

Nathan Lovato

June 28, 2017

Game Design
All
 
 
Being Successful in Free to Play Games: Atelier 801 Interview

Being Successful in Free to Play Games: Atelier 801 Interview

We got in touch Melanie Christin, the co-founder of Atelier 801, an independent game studio that produced the Free to Play MMO, Transformice.

Nathan Lovato

June 13, 2017

Game Design
All
 
 
The 9 Do's and Don'ts of Game Trailers

The 9 Do's and Don'ts of Game Trailers

Your game’s trailer is one of your most powerful marketing assets, and first impressions are everything, so optimising it is all-important. Here are some tips on what you should do - and not do - to provide a sizzle reel that'll have your audience salivating.

Nathan Lovato

April 10, 2017

Game Design
All
 
 
How To Make An iMessage Game (And Why)

How To Make An iMessage Game (And Why)

iMessage games are viral by nature with built-in engagement and retention mechanics. If you’re not already building for iMessage, you should be. We provide an in-depth guide as to how to create games for the burgeoning platform, as well as why it pays to be a trailblazer and be among the first on a new service.

Chay Hunter

December 8, 2016

Game Design
All
 
 
iMessage Games: New Opportunities for 2017

iMessage Games: New Opportunities for 2017

At Pocket Gamer Connects 2017 in London, I presented some of the data that we’ve been observing from the latest iMessage apps. Here are my findings.

Tom Kinniburgh

January 24, 2017

Game Design
All
 
 
3 Simple Steps To Improve Your Game’s Graphics

3 Simple Steps To Improve Your Game’s Graphics

We have a strong tendency to judge a book by its cover. It takes but a split-second for our opinion of a website or any visual design to be tainted. Positively or negatively. Coming up with both an appealing art direction and some efficient UX design is no easy task. We some tips to improve your game's graphics.

Nathan Lovato

September 17, 2015

Game Design
All
 
 
Squeezing more juice out of your game design!

Squeezing more juice out of your game design!

Aim to get the most satisfying and emotional ties from your gamers by adding more juice to your game.

Nathan Lovato

March 31, 2015

Game Design
All
 
 
How To Create Immersive Game Intros

How To Create Immersive Game Intros

Your game’s intro can make or break its retention. The user can decide to leave at any point, even before they get a taste of the game’s best moments. There are 2 critical parts of any creation that leave a trail in the viewer’s mind: the introduction and the conclusion. Let's look at how to create compelling intros.

GameAnalytics

March 24, 2015

Game Design
All
 
 
What Is The Compulsion Loop?

What Is The Compulsion Loop?

It's not very easy to find a very compact and easy to understand explanation of the compulsion loop concept. This post attempts to detail and expand the concept, while describing the potential future opportunities that can be made by making sure to leverage this concept.

Joseph Kim

April 2, 2014

Game Design
All
 
 
Mid-Core Success Part 1: Core Loops

Mid-Core Success Part 1: Core Loops

Mid-core games are casual games designed for adult males with a gaming background, who have a steady income but who simply don’t have time to play anymore now that they are older. Michail Katkoff explains how to strike the perfect balance between complexity and simplicity in order to hook mid-core gamers.

Michail Katkoff

November 22, 2013

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