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Tomas Hubka
Date
Apple users will now be asked if they would like to allow or restrict data sharing per app. So what does this mean for GameAnalytics?
Nikolaj Ahlberg-Pedersen
July 2, 2020
What makes a great puzzle game? Better yet, what makes a bad puzzle game? We explore what common pitfuls developers should avoid when designing these games.
Jupiter Hadley
July 1, 2020
Hyper-casual games are going through incredible growth, and is still going strong. If you're new to the genre, here's how you can get started.
David Hartery
June 30, 2020
Uncover how subscription models can enhance monetization without disrupting ads and IAP revenue in mobile games.
Teis Mikkelsen
June 25, 2020
Early testing is the key to success in hyper-casual game development. Here are ten lessons we took away from our recent webinar on the subject.
Vivian Dong
June 23, 2020
Check out these essential, time-saving mobile game development tools for different business functions, from monetization, to engagement, to error logging.
GameAnalytics
June 3, 2020
Explore how Match-3 games are evolving with meta layers, new mechanics, and deeper player engagement.
Om Tandon
May 26, 2020
Mobile gaming expert, Jupiter Hadley, puts the RPG genre under the spotlight. And shares her best tips and advice when making your own.
May 21, 2020