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Tomas Hubka
Date
Want to use personalized offers to increase monetization for your mobile game? Ivan Kozyev, head of analytics at Crazy Panda, tells us how to do just that.
Ivan Kozyev
May 19, 2020
Voodoo redefines game success by broadening KPIs beyond retention and CPI to scale hyper-casual hits.
Youssef Gasmi
May 14, 2020
Hyper-casual expecrts at JoyPac share with us how to use rapid testing and development to make a successful hyper-casual mobile game.
Vivian Dong
May 7, 2020
COVID-19 is having a big impact on player behavior around the world, with overall traffic up by 46%, playtime by 62% and IAP also up by around 30%.
Ioana Hreninciuc
May 5, 2020
Learn how Rovio optimizes rewarded ads using AI to balance IAP and ad revenue in games like Angry Birds Dream Blast.
Sarah Impey
May 4, 2020
Learn to create and design hyper-casual games by including five major phases in the process to ensure success - tips from JoyPac.
Falko Böcker
April 30, 2020
We have some new updates coming to the platform over 2020. The first major change you can expect is our new account management structure, 'Organizations'.
Nikolaj Ahlberg-Pedersen
April 16, 2020
Mobile gaming expert, Jupiter Hadley, turns her attention to social games, and highlights 9 lessons developers can learn when working on their own titles.
Jupiter Hadley
April 15, 2020