From player insights to LiveOps impact

Shape every player experience in real time. Analyze segments, test and personalize to optimize live experiences and drive growth.

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Meta
Ubisoft
Tap Nation
Coffee Stain
Super Sonic
Voodoo
Wargaming.net
Supercent
GSC Game World
Paradoxum
Meta
Ubisoft
Tap Nation
Coffee Stain
Super Sonic
Voodoo
Wargaming.net
Supercent
GSC Game World
Paradoxum
Meta
Ubisoft
Tap Nation
Coffee Stain
Super Sonic
Voodoo
Wargaming.net
Supercent
GSC Game World
Paradoxum
Gamefam
NetEase Games
The Gang
Ovivo
Playgendary
Kwalee
XR Games
ZPlay
Lion studios
Tastypill
Gamefam
NetEase Games
The Gang
Ovivo
Playgendary
Kwalee
XR Games
ZPlay
Lion studios
Tastypill
Gamefam
NetEase Games
The Gang
Ovivo
Playgendary
Kwalee
XR Games
ZPlay
Lion studios
Tastypill
Live ops

A/B Testing & Remote Configs

Got a hunch? Try it out. Run multivariate experiments with A/B Testing and adjust gameplay parameters with Remote Configs - all without a new release.

User Analysis

Get granular with user-level segmentation and insights. Analyze segment-specific trends and individual player behaviour to optimize your game's performance.

User Analysis

Effortlessly integrate your tech stack

Connect with any of the major attribution, advertising and monetization services for deeper insights in minutes.

Trusted worldwide by game makers

100,000
+

studios powered by GameAnalytics

27
billion

daily events processed

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%

up-time record

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Lenny Attab
Product Designer, GameAnalytics
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We've been using SegmentIQ’s A/B Testing for quite a while. It's very useful. Recently, we implemented an interstitial ad successfully for one of our games after testing and identifying a winning ad strategy that increased ARPDAU by 55%.
Bayasgalan Lkhamdorj

Co-founder, Black Candy

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User Analysis is a lot easier to use than anything else we've seen so far - and it’s already generating real value without needing a full-time Data Engineer to manage it.
Alireza Khorshidi

Product Manager, Baloot Games

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When we A/B test we ask questions like: When are players leaving the game? For example, the boss in Giant Rush. If we spot that they’re leaving at the same point every time, we know we need to make a change. Small details like that really help.
Philippe Grazina

Head of Communication, TapNation

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